189 8069 5689

Java怎么实现五子棋小游戏

这篇文章主要介绍“Java怎么实现五子棋小游戏”,在日常操作中,相信很多人在Java怎么实现五子棋小游戏问题上存在疑惑,小编查阅了各式资料,整理出简单好用的操作方法,希望对大家解答”Java怎么实现五子棋小游戏”的疑惑有所帮助!接下来,请跟着小编一起来学习吧!

创新新互联,凭借十余年的网站设计、成都网站设计经验,本着真心·诚心服务的企业理念服务于成都中小企业设计网站有成百上千家案例。做网站建设,选创新互联建站

通过判断棋盘上每个空位的分数,去分数最高的几个点,随机下棋分数计算思路:

能成5个说明能赢了,给最高分

不能成5个,对方能成5个,说明对方要赢了,给第二高分

能成活4,给第三高分

能成活3,给第四高分

能成冲4,给第五高分

能成冲3,给第六高分

能成活2,给第七高分

能成冲2,给第八高分

其他,给最低分分数设定可自己定义。

下面是AI五子棋的代码的案例:

package FivechessClient;

import Java.awt.Cursor;

import java.awt.Dimension;

import java.awt.Graphics;

import java.awt.event.MouseAdapter;

import java.awt.event.MouseEvent;

import java.awt.event.MouseMotionAdapter;

import java.awt.image.BufferedImage;

import java.io.File;

import java.util.ArrayList;

import java.util.Random;

import javax.imageio.ImageIO;

import javax.swing.JFrame;

import javax.swing.JOptionPane;

import javax.swing.JPanel;

/**

*

* @ClassName: Game

* @Description: AI五子棋

* @author xiaoxiong

* @date 2015年7月3日 下午8:59:02

*

*/

public class Game {

BufferedImage table;

BufferedImage black;

BufferedImage white;

BufferedImage selected;

/**

* 棋子个数

*/

private static int BOARD_SIZE = 15;

/**

* 棋盘宽高

*/

private final int TABLE_WIDTH = 535;

private final int TABLE_HEIGHT = 536;

/**

* 棋盘15等分

*/

private final int RATE = TABLE_WIDTH / BOARD_SIZE;

/**

* 棋盘外边距

*/

private final int X_OFFSET = 5;

private final int Y_OFFSET = 6;

/**

* 棋盘

*/

private int[][] board = new int[BOARD_SIZE][BOARD_SIZE];

/**

* AI分数

*/

private int[][] computerScore = new int[BOARD_SIZE][BOARD_SIZE];

// private int[][] gamerScore = new int[BOARD_SIZE][BOARD_SIZE];

JFrame f = new JFrame("五子棋--小熊");

ChessBoard chessBoard = new ChessBoard();

private static int selectedX = -1;

private static int selectedY = -1;

private static int computerX = -1;

private static int computerY = -1;

private static boolean flagGamer = false; // 记录玩家是否赢了

private static boolean flagComputer = false; // 记录电脑是否赢了

private static int computerscore = 0; // 电脑最大分数

private static int comx, comy; // 玩家下子坐标

private final int HUO = 1;

private final int CHONG = 2;

private static int chesscou = 0;

/**

* 记录找到的分数一样的棋子,随机下这些棋子中的一个,以防步法固定

*/

private ArrayList chessList = new ArrayList();

Random rand = new Random();

/**

*

* @Title: initto @Description: 重置游戏 @param [url=home.php?mod=space&uid=570]@Return[/url] void @throws

*/

public void initto() {

for (int i = 0; i < BOARD_SIZE; ++i) {

for (int j = 0; j < BOARD_SIZE; ++j) {

board[i][j] = 0;

computerScore[i][j] = 100000;

}

}

chesscou = 0;

computerX = -1;

computerY = -1;

flagGamer = false;

flagComputer = false;

}

/**

*

* @Title: isRun @Description: 判断该位置是否可以走 @param @param x @param @param

* y @param @return @return boolean @throws

*/

public boolean isRun(int x, int y) {

if (board[x][y] == 0) {

return true;

}

return false;

}

/**

*

* @Title: isWin @Description: 判断下该子是否能赢 @param @param f 颜色 @param @param x

* 坐标 @param @param y @param @return @return boolean @throws

*/

public boolean isWin(int f, int x, int y) {

int i, count = 1;

boolean up, down, right, left, rup, lup, rdown, ldown;

up = down = right = left = rup = lup = rdown = ldown = true;

/**

*

* 上下

*

*/

for (i = 1; i < 5; ++i) {

if ((y + i) < BOARD_SIZE) {

if (board[x][y + i] == f && down)

count++;

else

down = false;

}

if ((y - i) >= 0) {

if (board[x][y - i] == f && up)

count++;

else

up = false;

}

}

if (count >= 5) {

return true;

}

count = 1;

/**

*

* 左右

*

*/

for (i = 1; i < 5; ++i) {

if ((x + i) < BOARD_SIZE) {

if (board[x + i][y] == f && right)

count++;

else

right = false;

}

if ((x - i) >= 0) {

if (board[x - i][y] == f && left)

count++;

else

left = false;

}

}

if (count >= 5) {

return true;

}

count = 1;

/**

*

* 左上右下

*

*/

for (i = 1; i < 5; ++i) {

if ((x + i) < BOARD_SIZE && (y + i) < BOARD_SIZE) {

if (board[x + i][y + i] == f && rdown)

count++;

else

rdown = false;

}

if ((x - i) >= 0 && (y - i) >= 0) {

if (board[x - i][y - i] == f && lup)

count++;

else

lup = false;

}

}

if (count >= 5) {

return true;

}

count = 1;

/**

*

* 右上左下

*

*/

for (i = 1; i < 5; ++i) {

if ((x + i) < BOARD_SIZE && (y - i) >= 0) {

if (board[x + i][y - i] == f && rup)

count++;

else

rup = false;

}

if ((x - i) >= 0 && (y + i) < BOARD_SIZE) {

if (board[x - i][y + i] == f && ldown)

count++;

else

ldown = false;

}

}

if (count >= 5) {

return true;

}

return false;

}

/**

*

* @Title: Computer_AI @Description: AI下棋 @param @return void @throws

*/

public void Computer_AI() {

computerscore = 0;

for (int i = 0; i < BOARD_SIZE; ++i) {

for (int j = 0; j < BOARD_SIZE; ++j) {

computerScore[i][j] = 0;

// gamerScore[i][j] = 0;

}

}

getScore();

for (int i = 0; i < BOARD_SIZE; ++i) {

for (int j = 0; j < BOARD_SIZE; ++j) {

if (computerScore[i][j] == computerscore) {

ChessXY chess = new ChessXY(i, j);

chessList.add(chess);

}

}

}

int n = rand.nextInt(chessList.size()); // 电脑根据分值一样的点随机走,防止每次都走相同的步数

comx = chessList.get(n).x;

comy = chessList.get(n).y;

chessList.clear();

}

/**

*

* @Title: getScore @Description: 评分 @param @return void @throws

*/

public void getScore() {

for (int i = 0; i < BOARD_SIZE; ++i) {

for (int j = 0; j < BOARD_SIZE; ++j) {

if (board[i][j] == 0) {

if (isWin(2, i, j)) // 电脑能赢,故给分最高,因为可以结束,所以不再检测

{

computerscore = 13;

computerScore[i][j] = 13;

return;

} else if (isWin(1, i, j)) // 电脑不能赢,玩家能赢,要阻止,所以给12分

{

computerscore = 12;

computerScore[i][j] = 12;

} else if (isHuoOrChong(2, i, j, 4, HUO)) // 电脑玩家都不能赢,电脑能形成活四,给11分

{

computerscore = (computerscore > 11 ? computerscore : 11);

computerScore[i][j] = 11;

} else if (isHuoOrChong(2, i, j, 4, CHONG)) // 电脑玩家都不能赢,电脑能形成冲四,给10分

{

computerscore = (computerscore > 10 ? computerscore : 10);

computerScore[i][j] = 10;

} else if (isHuoOrChong(1, i, j, 4, HUO)) // 电脑玩家都不能赢,玩家能形成活四,给9分

{

computerscore = (computerscore > 9 ? computerscore : 9);

computerScore[i][j] = 9;

} else if (isHuoOrChong(2, i, j, 3, HUO)) // 电脑玩家都不能赢,电脑能形成活三,给8分

{

computerscore = (computerscore > 8 ? computerscore : 8);

computerScore[i][j] = 8;

} else if (isHuoOrChong(1, i, j, 4, CHONG)) // 电脑玩家都不能赢,玩家能形成冲四,给7分

{

computerscore = (computerscore > 7 ? computerscore : 7);

computerScore[i][j] = 7;

} else if (isHuoOrChong(2, i, j, 3, CHONG)) // 电脑玩家都不能赢,电脑能形成冲三,给6分

{

computerscore = (computerscore > 6 ? computerscore : 6);

computerScore[i][j] = 6;

} else if (isHuoOrChong(2, i, j, 2, HUO)) // 电脑玩家都不能赢,电脑能形成活二,给5分

{

computerscore = (computerscore > 5 ? computerscore : 5);

computerScore[i][j] = 5;

} else if (isHuoOrChong(1, i, j, 3, CHONG)) // 电脑玩家都不能赢,玩家能形成冲三,给4分

{

computerscore = (computerscore > 4 ? computerscore : 4);

computerScore[i][j] = 4;

} else if (isHuoOrChong(1, i, j, 2, HUO)) // 电脑玩家都不能赢,玩家能形成活二,给3分

{

computerscore = (computerscore > 3 ? computerscore : 3);

computerScore[i][j] = 3;

} else if (isHuoOrChong(2, i, j, 2, CHONG)) // 电脑玩家都不能赢,电脑能形成冲二,给2分

{

computerscore = (computerscore > 2 ? computerscore : 2);

computerScore[i][j] = 2;

} else if (isHuoOrChong(1, i, j, 2, CHONG)) // 电脑玩家都不能赢,玩家能形成冲二,给1分

{

computerscore = (computerscore > 1 ? computerscore : 1);

computerScore[i][j] = 1;

} else {

computerScore[i][j] = 0;

}

}

}

}

}

/**

*

* @Title: isHuoOrChong @Description: 判断是否为活 @param @param f @param @param

* x @param @param y @param @param num @param @param

* hORc @param @return @return boolean @throws

*/

private boolean isHuoOrChong(int f, int x, int y, int num, int hORc) // 活

{

num += 1;

int i, count = 1;

boolean terminal1 = false;

boolean terminal2 = false;

boolean up, down, right, left, rup, lup, rdown, ldown;

up = down = right = left = rup = lup = rdown = ldown = true;

/**

*

* 上下

*

*/

for (i = 1; i < num; ++i) {

if ((y + i) < BOARD_SIZE) {if (board[x][y + i] == f && down)

count++;

else {

if (board[x][y + i] == 0 && down) {

terminal1 = true;

}

down = false;

}

}

if ((y - i) >= 0) {

if (board[x][y - i] == f && up)

count++;

else {

if (board[x][y - i] == 0 && up) {

terminal2 = true;

}

up = false;

}

}

}

if (count == num - 1 && hORc == HUO && terminal1 && terminal2) {

return true;

}

if (count == num - 1 && hORc == CHONG && ((terminal1 && !terminal2) || (!terminal1 && terminal2))) {

return true;

}

count = 1;

terminal1 = false;

terminal2 = false;

/* 左右 */

for (i = 1; i < num; ++i) {

if ((x + i) < BOARD_SIZE) {

if (board[x + i][y] == f && right)

count++;

else {

if (board[x + i][y] == 0 && right) {

terminal1 = true;

}

right = false;

}

}

if ((x - i) >= 0) {

if (board[x - i][y] == f && left)

count++;

else {

if (board[x - i][y] == 0 && left) {

terminal2 = true;

}

left = false;

}

}

}

if (count == num - 1 && hORc == HUO && terminal1 && terminal2) {

return true;

}

if (count == num - 1 && hORc == CHONG && ((terminal1 && !terminal2) || (!terminal1 && terminal2))) {

return true;

}

count = 1;

terminal1 = false;

terminal2 = false;

/**

*

* 左上右下

*

*/

for (i = 1; i < num; ++i) {

if ((x + i) < BOARD_SIZE && (y + i) < BOARD_SIZE) {

if (board[x + i][y + i] == f && rdown)

count++;

else {

if (board[x + i][y + i] == 0 && rdown) {

terminal1 = true;

}

rdown = false;

}

}

if ((x - i) >= 0 && (y - i) >= 0) {

if (board[x - i][y - i] == f && lup)

count++;

else {

if (board[x - i][y - i] == 0 && lup) {

terminal2 = true;

}

lup = false;

}

}

}

if (count == num - 1 && hORc == HUO && terminal1 && terminal2) {

return true;

}

if (count == num - 1 && hORc == CHONG && ((terminal1 && !terminal2) || (!terminal1 && terminal2))) {

return true;

}

count = 1;

terminal1 = false;

terminal2 = false;

/**

*

* 右上左下

*

*/

for (i = 1; i < num; ++i) {

if ((x + i) < BOARD_SIZE && (y - i) >= 0) {

if (board[x + i][y - i] == f && rup)

count++;

else {

if (board[x + i][y - i] == 0 && rup) {

terminal1 = true;

}

rup = false;

}

}

if ((x - i) >= 0 && (y + i) < BOARD_SIZE) {

if (board[x - i][y + i] == f && ldown)

count++;

else {

if (board[x - i][y + i] == 0 && ldown) {

terminal2 = true;

}

ldown = false;

}

}

}

if (count == num - 1 && hORc == HUO && terminal1 && terminal2) {

return true;

}

if (count == num - 1 && hORc == CHONG && ((terminal1 && !terminal2) || (!terminal1 && terminal2))) {

return true;

}

return false;

}

public void init() throws Exception {

table = ImageIO.read(new File("image/board.jpg"));

black = ImageIO.read(new File("image/black.gif"));

white = ImageIO.read(new File("image/white.gif"));

selected = ImageIO.read(new File("image/selected.gif"));

for (int i = 0; i < BOARD_SIZE; ++i) {

for (int j = 0; j < BOARD_SIZE; ++j) {

board[i][j] = 0;

computerScore[i][j] = 0;

}

}

chessBoard.setPreferredSize(new Dimension(TABLE_WIDTH, TABLE_HEIGHT));

chessBoard.addMouseListener(new MouseAdapter() {

public void mouseClicked(MouseEvent e) {

int xPos = (int) ((e.getX() - X_OFFSET) / RATE);

int yPos = (int) ((e.getY() - Y_OFFSET) / RATE);

// System.out.println("1 " + xPos + " " + yPos);

if (isRun(xPos, yPos)) {

flagGamer = isWin(1, xPos, yPos);

board[xPos][yPos] = 1;

chesscou++;

// do //电脑下棋,随机

// {

// comx = (rand.nextInt(535) - X_OFFSET) / RATE;

// comy = (rand.nextInt(536) - Y_OFFSET) / RATE;

// } while (!isRun(comx, comy));

if (chesscou == (BOARD_SIZE * BOARD_SIZE)) {

JOptionPane.showMessageDialog(null, "不相上下!!!\n再来一盘吧!!!", "结束", JOptionPane.ERROR_MESSAGE);

initto();

} else {

Computer_AI(); // 电脑下棋,AI算法

chesscou++;

// System.out.println("2 " + comx + " " + comy);

flagComputer = isWin(2, comx, comy);

board[comx][comy] = 2;

computerX = comx;

computerY = comy;

}

}

chessBoard.repaint();

if (flagGamer) {

JOptionPane.showMessageDialog(null, "厉害厉害!!!\n你赢了!!!", "结束", JOptionPane.ERROR_MESSAGE);

initto();

} else if (flagComputer) {

JOptionPane.showMessageDialog(null, "哈哈哈哈!!!\n你输了!!!", "结束", JOptionPane.ERROR_MESSAGE);

initto();

}

}

public void mouseExited(MouseEvent e) {

selectedX = -1;

selectedY = -1;

chessBoard.repaint();

}

});

chessBoard.addMouseMotionListener(new MouseMotionAdapter() {

public void mouseMoved(MouseEvent e) {

selectedX = (e.getX() - X_OFFSET) / RATE;

selectedY = (e.getY() - Y_OFFSET) / RATE;

chessBoard.repaint();

}

});

f.add(chessBoard);

f.setCursor(new Cursor(Cursor.HAND_CURSOR));

f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

f.setResizable(false);

f.pack();

f.setVisible(true);

}

public static void main(String[] args) throws Exception {

Game game = new Game();

game.init();

}

@SuppressWarnings("serial")

class ChessBoard extends JPanel {

public void paint(Graphics g) {

g.drawImage(table, 0, 0, null);

if (selectedX >= 0 && selectedY >= 0) {

g.drawImage(selected, selectedX * RATE + X_OFFSET, selectedY * RATE + Y_OFFSET, null);

}

if (computerX >= 0 && computerY >= 0) {

g.drawImage(selected, computerX * RATE + X_OFFSET, computerY * RATE + Y_OFFSET, null);

}

for (int i = 0; i < BOARD_SIZE; ++i) {

for (int j = 0; j < BOARD_SIZE; ++j) {

if (board[i][j] == 1) {

g.drawImage(black, i * RATE + X_OFFSET, j * RATE + Y_OFFSET, null);

}

if (board[i][j] == 2) {

g.drawImage(white, i * RATE + X_OFFSET, j * RATE + Y_OFFSET, null);

}

}

}

}

}

}

class ChessXY {

int x;

int y;

public ChessXY(int x, int y) {

this.x = x;

this.y = y;

}

}

到此,关于“Java怎么实现五子棋小游戏”的学习就结束了,希望能够解决大家的疑惑。理论与实践的搭配能更好的帮助大家学习,快去试试吧!若想继续学习更多相关知识,请继续关注创新互联网站,小编会继续努力为大家带来更多实用的文章!


新闻标题:Java怎么实现五子棋小游戏
网址分享:http://jkwzsj.com/article/iiisdo.html

其他资讯